I was watching a tutorial on RGSSx and they started talking about how you had to do manual garbage collection. I was very, very unhappy but fortunately RGSS3, the version used with the latest version of RPG Maker does automatic garbage collection. That'll save me a whole class of error types and a lot of hassle.
Because the new game I'm working on is so much bigger I've been doing nothing but making maps for it... I am so tired of making maps! Almost done, just 2 maps left... In the mean time I'm going to take a bit of a break and work on learning Ruby.
I just put up a new short story. I'd love to hear what you think about it!
So it's come to my attention that people actually come and have a look at this little website... So I suppose I should actually update it occasionally. I've started a new website over at battleone.weebly.com for the games that I'm working on. I'm going to use this website for any non game stuff that I work on and am also going to make a little RGSS3 tutorial page for people that already know how to program here. This will be more of a way to help myself learn how to work in the new environment that I'm currently playing with, RPG Maker VX Ace.
I am still working slowly on a larger project in Unity but need some help with art and so am not making much progress. I've moved back to my home town and so am hopeful that I'll be able to find some people to work with. However, at the moment I'm limited the majority of my work to projects that I can finish alone.